Often, games must be difficult

With the release of Sekiro we have been having the same old conversation about difficult games. Difficulty in games is a form of gatekeeping, they say. An unnecessary quirk of game design which ought to be abandoned. Difficult games are disrespectful, even, and good developers would add an easy mode.

And I disagree. I don’t believe some games being difficult is disrespectful, elitist or wrong but simply necessary.

Continue reading »

Chicago Express ★★★★

Chicago Express cover

Chicago Express is a game of alliances. But they are not the kind of alliances made explicit through negotiation. Rather, they are the kind that naturally arise from shared interests.

Set at the height of railroad expansion through the Appalachians, Chicago Express is a challenging game of stocks and manipulation. Quick and heavily streamlined, its simple rules hide a tremendous amounth of depth and a degree of tension that it’s often missing from many other train games.

Continue reading »

Why I stopped loving JRPGs

Chrono Tigger Pendulum

JRPGs were my favourite genre when I was a teen. I loved them all, from Chrono Trigger to Final Fantasy to more obscure series such as Shadow Hearts or Shin Megami Tensei. For a while, they were all I would play. To me, they were synonymous with gaming, a pillar of the medium.

Until one day, I stopped liking them. And never did again.

Continue reading »

1 2 3 5