BS F-Zero Grand Prix 2 -Practice ver.- ★★★

It’s not well-known, but the original F-Zero had a series of small sequels over the years. Released for Nintendo’s Satellaview, a unique Super Famicom periphelial that connected the console with a radio satellite, these games were available only in Japan and only for a brief period of time.

Preserved by historians and fans, they are a great choice for those looking for a bit more classic F-Zero action from Nintendo themselves.

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F-Zero ★★★

F-Zero never was technologically important. Published five years after Space Harrier and a year after Hard Drivin’ and its 3D graphics hit the arcade, its importance is rooted, not so much on novelty, as on bringing arcade advancements home.

It is, in fact, a fairly conservative game with more in common with old-fashioned classics such as Punch-Out that with a genre that progressed in leaps and bounds. And it is this traditionalism, not its technology, that has kept it relevant for almost thirty years.

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Terraforming Mars: Prelude ★★★

I had very low expectations for Terraforming Mars: Prelude. So low, in fact, that I almost expected to dump the namesake cards and keep it around only for the handful extra corporations and projects included in the package. After all, what’s the point of playing an engine-building game if half the engine is already built for you? But it’s not quite like that.

It’s something much more interesting.

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Team Fortress 2: A tale of incompetence

Huge concrete silos rise proud against the stunning American landscape. Factories and warehouses grow alongside a railroad, so infinite that it disappears with the horizon. Science and architecture present themselves as the bringers of a new, modern age where work and industry rule the universe.

In this world, two ideologies fight for supremacy. At least, in theory.

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Terraforming Mars: The best cards in the game

Cards are the heart of Terraforming Mars and understanding them is the key to win. But each one of them is unique and they interact in subtle, different ways. It’s often difficult to gauge exactly how good a card will be in a given game and often cards we thought would be standouts end up not panning out.

But there are some cards that I know I can always count on. Cards so versatile or so useful that will make a game easier or give me a much needed boost. They are the nine best cards of Terraforming Mars:

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