Powerful aliens meet in Cosmic Encounter. One of them, Chronos, has the power to go back in time and force the opponent to replay a battle if he loses. Another, Zombie, has immortal ships and Mutant always keeps 8 cards in hand, taking more of them from the deck (or his opponents) if necessary. The strangest of them all, the Schizoid, changes the winning conditions of the game itself, forcing other players to try and guess which one he has chosen.
And then, there’s the Philanthropist. Compared to these powerhouses, it not only seems weak, but counterproductive. Why would you want to give cards to your opponent? Doesn’t that help them? Many players glaze over him, dismissing him as a joke or a narrow way to help an ally.
But not only it’s a tremendous power, it’s an insidious one and also a great piece of game design.