Chess is in an odd place, critically speaking. It’s seen as the best game ever made by a general public that plays few other games and doesn’t see the medium as having any cultural significance and yet it’s barely acknowledged by those that do. But Chess…Chess is a game like any other and doesn’t gain from blind praise nor obscurantism. It should not be taken for granted, but talked about, contextualized and compared. How does it work? What makes it different from other strategy games? Why is it good? Continue reading »
Articles, reviews and guides for turn-based strategy games such as Fire Emblem, XCOM or Heroes of Might and Magic.
After the decade-long Ōnin War (1467-1477) ended without a clear victory, Japan fell into a state of constant war and conflict. With the power of the shogunate in tatters and the emperor relegated to a purely ceremonial role, local warlords known as daimyos fought over land and influence, hoping to reunify the nation under their power. It’s a romantic age, an era of change and turmoil in which a newly found meritocracy subverted a social order previously seen as untouchable. Amidst the might of tradition, the chaos of treachery and the smell of gunpowder, laid the opportunity to forever define a country and set its future for centuries to come.
Sphere of Influence, the fourteenth entry in the Nobunaga’s Ambition series, let’s you revive that opportunity.