Features and articles by game critic Erik Twice. Discover the secrets of games, the people who make them and the community around them.

Thanks for sharing 2021 with me!

This has been a very special year. Today I wanted to thank everyone who makes this blog possible. To those who read me, those who follow me on social media and those who debate with me about games. To Debbie, my editor, Yariknight, my Spanish proof-reader, and all my supporters on Patreon. To everyone who has been part of this project, thank you!

As a gift, we made a small escape room for you. Hope you have fun with it!

>The Christmas Gamer’s lair<

Interview: The player habits of Cole Wehrle, designer of Root

“It’s not that I’m overly influenced by conflict games. It’s that they have a seat at my table and, for other designers, they don’t”. Across the screen with a sly smile, sits Cole Wehrle, designer of Root. As we talk about his passion for wargames, the influence of Dune and the obscure Early Railways Series one thought crosses my mind: How do his habits as a player shape him as a designer?

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What are review copies?

Most established critics are sent copies of games by publishers. This is not a very well-known fact, despite being the standard in all areas of criticism. These “review copies”, as they are called, are used to create the majority of reviews, features and strategy guides you see on gaming websites. But how do they work? And what are the ethical quandaries regarding their use?

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