I used to build. Now I’m an aggressive fun murderer


For as long as I can remember, I’ve been a builder. No matter the game, I’ve always preferred to focus on getting resources, expanding slowly and lashing out only as a last resort. But, as I’ve gotten older, my play has gotten more aggressive. I started defending my territory, often beforehand. I did little raids. Before I noticed it, I was attacking first. And I started having more fun than ever.

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My best game experiences of 2022

Last year was great for gaming. Despite not meeting as often as I used to, I may have actually played more titles than the year before. However, my plays in 2022 stood out, not just for their variety, but for their quality. Over the last twelve months, I’ve had some truly memorable experiences. From introducing video game fans to the world of tabletop gaming to the best of online play, these are my best game experiences of 2022.

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Taking it easier from now on

For the last two years, I’ve written one article about games every week. While I haven’t always stuck to my schedule, the 132 reviews, analysis and strategy guides currently on my blog show that I haven’t been slacking off! But it has become harder for me to keep up that pace. As I juggle burn out and employment issues, I’ve decided to take a more relaxed approach from now on. I’ll still write, but not as often.

I hope you still have as much fun reading my articles as I do writing them. We’ll see each other! Just a little less frequently.

The Castles of Burgundy ★★★ | Review

There are few designers whose sense of aesthetics is so diametrically opposed to mine as Stefan Feld. Where I prefer chatter, surprise and laughter, he keeps his players distant and staring down into the board. He makes seemingly dull, brown games of efficiency which bore me to tears. And yet, he’s a talented designer. The Castles of Burgundy is one of the two games of his I’ve ever liked and, perhaps, also his best.

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Ark Nova: How does the scoring work?

Ark Nova‘s scoring is a strange one. We count two sets of points, each from a different end of the board. When their markers meet, the remaining players take an extra turn and then the game ends. This unusual setup, as well as the final calculation involving “target numbers” left many baffled, giving ground to all sorts of misconceptions and theories. But, surprising even myself, these twists are a disguise for one of the simplest scoring mechanisms.

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