Dominion is one of the most dangerous time wasters I’ve gotten my hands on. Whenever it comes to the table, it’s hard to resist not playing one game after another. And now, I have it on my phone. After years of clunky implementations, subscription-only services and picture-less apps made by fans, we finally have a digital version of Dominion that can be called complete. May the Heart of the Cards have mercy on us all.
I’ve been collecting games my whole life. You can tell, not by the size of my library, but my regrets. Over the years I’ve bought countless titles only to never enjoy them. I’ve wasted money, filled my shelves with junk and, worse of all, fooled myself into thinking I was enjoying it. It’s time to disclose all the mistakes I made while collecting games so you don’t make them as well.
Real-time strategy games got simpler over time. The genre, which combined base-building with action, began to focus exclusively on the latter. But during its golden age, it was possible to go in the opposite direction. Age of Empires II dared to add the features of civilization games to the pressure of real time tactics. Rough, unadulterated and, yet, beautifully remixed by its Definitive Edition; it delivers on its promise, though not without flaws.
“Games are for children”. No matter how wrong, or misguided we might find this claim, this single idea has shaped the past, present and future of games. In fact, I would argue it’s the most influential belief in their whole history. From the composition of the audience to the way violence is portrayed, it can all be drawn back to this bit of prejudice.
Back in the halcyon days of the Saturn, Sega attempted to bridge the demands of their console with the design principles of their flagship arcade titles. One of the results of this experimentation was Panzer Dragoon, a shooter set in a fantasy world in which we ride on the back of a powerful dragon. Now remade, it’s as fun as it must have been back in 1995, but also as lacking in substance.