“Is it unethical to pay the media?” This is a fairly easy question to answer yet some game publishers seem to struggle with it. In his latest article, Jamey Stegmaier, designer and owner of the company behind Wingspan and Scythe wonders why paid reviews are so “widely looked down upon”. Never has collusion been promoted so boldly and I had to answer.
Reiner Knizia is not a designer known for his strong themes. Most of his designs feature only the flimsiest of justifications for their settings and are rightly regarded as abstracts. And yet, there’s a satirical side to him. In his 1995 classic High Society, we take the role of twenty century socialites willing to waste our riches in the pursuit of status, clout and appearances.
I believe Cosmic Encounter is one of the best games ever made. However, not everyone sees it that way. Many have approached the game only to have a terrible experience. Hence, I’ve decided to write a guide, not so much about strategy, but about how to have a great experience with it, from your first play.
There’s a thrill in presenting an opponent with a choice. No game embodies this better than Hanamikoji, which is built entirely on this principle. By carefully selecting the cards we present to our rival, discarding the ones we don’t want to share, and keeping one as a secret gift we attempt to gain the favour of seven geishas.
Milestones are one of the most daunting aspects of Food Chain Magnate. Their strategic importance can be missed at first and their number is intimidating. Thankfully, they are simpler to understand than it seems. In this article I’ll explain every milestone in the game and the effect they have on it.