Last week I published my 100th article on this blog. While I’ve been writing about games for almost a decade, it was only recently that I began publishing every week. As I look back, I’m amazed at how much I’ve achieved and how many of you have enjoyed my analysis and reviews. Let’s celebrate by looking at our favourite articles and my plans for the future.
The Republic of Rome is long, difficult and drenched with an extreme dose of randomness. It features no cutscenes or flavour text, choosing instead to cover itself in dice charts and a manual coded like a phone book. And yet, it’s one of the most immersive, thematic and plainly exciting games both in and out of its genre. It’s the perfect example of how mechanics can create an incredible narrative and unforgettable gaming stories.
Most established critics are sent copies of games by publishers. This is not a very well-known fact, despite being the standard in all areas of criticism. These “review copies”, as they are called, are used to create the majority of reviews, features and strategy guides you see on gaming websites. But how do they work? And what are the ethical quandaries regarding their use?
In Riftforce we fight for power and control. As magic broke into the world and elementals began to awaken, ten guilds sought to dominate this new source of strength. In this game of hand management and strategy, prevailing over our opponents will require all our wits and the understanding of the small subtleties inherent to each faction.
Indiana Jones’s adventures stopped for many years after the release of his third film but he remained active in the realm of video games a bit longer. Released in 1992, one of them stands out even today. Indiana Jones and the Fate of Atlantis is a point and click adventure by LucasArts, creators of Monkey Island and Maniac Mansion. It captures the spirit of the original films perfectly and remains a fun romp almost 30 years later.