I believe Cosmic Encounter is one of the best games ever made. However, not everyone sees it that way. Many have approached the game only to have a terrible experience. Hence, I’ve decided to write a guide, not so much about strategy, but about how to have a great experience with it, from your first play.
Strategy and guides for your favourite games by critic Erik Twice. Learn how to improve as a player and how to beat even the toughest competitors.
Milestones are one of the most daunting aspects of Food Chain Magnate. Their strategic importance can be missed at first and their number is intimidating. Thankfully, they are simpler to understand than it seems. In this article I’ll explain every milestone in the game and the effect they have on it.
Making mistakes while playing is inevitable. Not wanting to ruin our experience, we might ask others for a takeback. But what kind of takebacks are fair? We don’t want to go give ourselves an advantage or be unfair, but the alternative seems harsh and punishing. I use a simple stance to allocate takebacks. Let’s give it a look.
Dune has always had a shaky ruleset. Its split into several variants has been a source of controversy for forty years, leaving the community divided on the best way to play. The new edition, while great, hasn’t changed that fact. Which ones are best, advanced or basic? To me, neither. I would like to share the rules I use and why I recommend them.
Not all cards in Terraforming Mars are good. While most are welcome in the right circumstances, the opportunity to play some of them is too small. Be it out of inefficiency, poor design or lack of synergies there are at least six cards I’ll avoid in all but the extreme minority of games.