In-depth game analysis by game critic Erik Twice. Learn all about your favourite games here.

Sherlock Holmes Consulting Detective: The aesthethics of scoring and murder

Sherlock Holmes Consulting Detective is widely praised, but not without controversy. The scoring, which costs five points to the player for each clue taken, is often declared to be at odds with the narrative. In fact, many players and even critics recommend ignoring it completely.

I disagree. I believe the scoring is not only an integral part of the game, but an important driver of its aesthetics.

Continue reading »

The “alpha player” in coops is a symptom, not the disease

If you’ve played cooperative games, you might have heard of the “alpha player”. The guy who tells everyone what to do – to the point of not letting others play – is a common source of contention. Critics, players and designers alike often debate about its implications and what steps can be taken to curtail it.

However, I believe the alpha player is but a symptom of deeper issues.

Continue reading »

Tragedy Looper should not be westernized

Tragedy Looper, Bakafire’s game of time travel, is getting new editions this year. This is great news as it’s an excellent game with a unique premise. However, the German publisher, Frosted Games, will not maintain the original setting. According to their podcast, they’ll move away from the anime artstyle and replace it with a Western one.

I believe this is a serious mistake. To westernize Tragedy Looper is to deny its whole identity.

Continue reading »

1 2 3