When I first tried Dungeon Master, I was immediately struck by how good the opening was. The very first scenes form a subtle tutorial that not only teaches its players but also immerses them into the game world. It’s a fantastic example of how player engagement is a superior learning tool to mere exposition and also more fun. Let’s have a look.
JRPGs were my favourite genre when I was a teen. I loved them all, from Chrono Trigger to Final Fantasy to more obscure series such as Shadow Hearts or Shin Megami Tensei. For a while, they were all I would play. To me, they were synonymous with gaming, a pillar of the medium.
Until one day, I stopped liking them. And never did again.