When I was a teen, and for many years afterwards, Magic: The Gathering was one of my favourite games. Every week, I would meet in a local shop to play it and it would be rare for me to go more than a couple of days without building a deck or thinking about it. And yet, despite its enduring popularity, I no longer play it with any regularity.
Goblin Recruiter is not as well-known as other broken cards of Magic: The Gathering. It’s an old card, banned for longer than it has ever been legal. It seems quaint compared to the rest of the Legacy banlist. So why is it banned?
Since Magic: The Gathering‘s release in 1993 there have been hundreds of customizable card games. Covering different ideas, mechanics and themes the genre has gone far beyond its humble origins and grown increasingly diverse.
And I think one of the most interesting examples of this growth is the way different games handle card draw. Let’s give them a look.
Most Magic players are aware of the power of fast mana. Being able to play more, better spells earlier than you normally would be able to is a huge advantage, to the point that cards such as Mana Vault, Lotus Petal and the Moxen have ended up being banned for it.
But there’s one card in this group that has never gotten as much respect as the others and that’s Grim Monolith. Is it truly that powerful? And if so, what makes it fly under the radar so much compared to other similar cards?