If I had to keep a single title in my collection, it would be Cosmic Encounter. No other game represents everything I love from our medium as well as it does. It’s fun, challenging, social. Whenever I play it, I laugh and, win or lose, I come out refreshed and enriched from the experience. Chaotic and irreverent, there’s no doubt in my mind that it’s one of the greatest games ever designed.
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The Republic of Rome is long, difficult and drenched with an extreme dose of randomness. It features no cutscenes or flavour text, choosing instead to cover itself in dice charts and a manual coded like a phone book. And yet, it’s one of the most immersive, thematic and plainly exciting games both in and out of its genre. It’s the perfect example of how mechanics can create an incredible narrative and unforgettable gaming stories.