Making mistakes while playing is inevitable. Not wanting to ruin our experience, we might ask others for a takeback. But what kind of takebacks are fair? We don’t want to go give ourselves an advantage or be unfair, but the alternative seems harsh and punishing. I use a simple stance to allocate takebacks. Let’s give it a look.
Category: Strategy & Guides
Strategy and guides for your favourite games by critic Erik Twice. Learn how to improve as a player and how to beat even the toughest competitors.
Dune: What are the best rules to play?
Dune has always had a shaky ruleset. Its split into several variants has been a source of controversy for forty years, leaving the community divided on the best way to play. The new edition, while great, hasn’t changed that fact. Which ones are best, advanced or basic? To me, neither. I would like to share the rules I use and why I recommend them.
Terraforming Mars: The worst cards in the game
Not all cards in Terraforming Mars are good. While most are welcome in the right circumstances, the opportunity to play some of them is too small. Be it out of inefficiency, poor design or lack of synergies there are at least six cards I’ll avoid in all but the extreme minority of games.