One of my favourite parts of Terraforming Mars is the solo variant. While not as good as the multiplayer game, I like the challenge of tackling the Red Planet all by myself. In this guide, I’ll share advice on how to tackle the solo game and make it easier for you to win.
Reviews, articles and guides about Terraforming Mars, the science fiction game by Jacob Fryxelius.
Doing well at Terraforming Mars seems daunting at first. While not a terribly complex game, the amount of cards and resources can overwhelm a beginner. In this guide, I’ll explain how to tackle the different aspects of the game, from terraforming to which cards to buy.
I had very low expectations for Terraforming Mars: Prelude. So low, in fact, that I almost expected to dump the namesake cards and keep it around only for the handful extra corporations and projects included in the package. After all, what’s the point of playing an engine-building game if half the engine is already built for you? But it’s not quite like that.
It’s something much more interesting.
Cards are the heart of Terraforming Mars and understanding them is the key to win. But each one of them is unique and they interact in subtle, different ways. It’s often difficult to gauge exactly how good a card will be in a given game and often cards we thought would be standouts end up not panning out.
But there are some cards that I know I can always count on. Cards so versatile or so useful that will make a game easier or give me a much needed boost. They are the nine best cards of Terraforming Mars: