Like many deduction games, Tragedy Looper is enhanced by placing restrictions on communication. The manual recommends limiting the Protagonists’ ability to talk with each other to the small frame between time loops, forcing them to play without the full knowledge of each other’s actions.
This optional rule, thematically called the “Table Talk Off” setting, makes the already great Tragedy Looper even better. In this article, I’ll explain how it improves the player’s experience and why implement it in your game.
The 18XX series has a reputation of being some of the most difficult board games you can play. Fortunately, it’s not true. Like all games by Francis Tresham, the rules are extremely simple. The difficult lies, not in understanding how to play, but in knowing what to do and how to use the tools provided by the game to your advantage.
In this guide, I’ll explain how to approach the series as a beginner and how to tackle its challenges part by part.
Boardgames are great. But it doesn’t matter how great they are if you don’t have anyone to play them with. Perhaps your friends aren’t interested or you have moved to a new city. Whatever the reason, you wish you could find people to play boardgames with.
In this guide, I’ll share some advice on how to find a games group, how to ask them to play and the necessary etiquette to do so.
Not even in games can we take someone’s word for granted. Danger lurks in every corner and staunch allies may become dangerous enemies a couple turns down the line. What drives our fellow players to turn against us? In this guide, I’ll explain how backstabs work and why they are not as scary as they seem.
One of my favourite parts of Terraforming Mars is the solo variant. While not as good as the multiplayer game, I like the challenge of tackling the Red Planet all by myself. In this guide, I’ll share advice on how to tackle the solo game and make it easier for you to win.