Like many deduction games, Tragedy Looper is enhanced by placing restrictions on communication. The manual recommends limiting the Protagonists’ ability to talk with each other to the small frame between time loops, forcing them to play without the full knowledge of each other’s actions.
This optional rule, thematically called the “Table Talk Off” setting, makes the already great Tragedy Looper even better. In this article, I’ll explain how it improves the player’s experience and why implement it in your game.
Trick-taking, the last frontier. For all my gaming experience, nothing remains as intimidating as four grandpas playing Bridge or Hearts. Hidden behind simple rules and a familiar façade there’s an amount of trickery and depth I’ve never been fully able to understand.
The Crew: The Quest for Planet Nine, a cooperative take on the genre, has made me see the possibilities for the first time and all while having fun.
The 18XX series has a reputation of being some of the most difficult board games you can play. Fortunately, it’s not true. Like all games by Francis Tresham, the rules are extremely simple. The difficult lies, not in understanding how to play, but in knowing what to do and how to use the tools provided by the game to your advantage.
In this guide, I’ll explain how to approach the series as a beginner and how to tackle its challenges part by part.
Do you hate your friends? Do you love to play games but think Panzerblitz was a bit short on player interaction? Is your idea of jolly fun to lie, manipulate and cheat others of their ill-earned money?
Well, then Intrigue might just be the game for you.
Boardgames are great. But it doesn’t matter how great they are if you don’t have anyone to play them with. Perhaps your friends aren’t interested or you have moved to a new city. Whatever the reason, you wish you could find people to play boardgames with.
In this guide, I’ll share some advice on how to find a games group, how to ask them to play and the necessary etiquette to do so.