The average hospital wasn’t lucky enough to be designed from scratch. Most were forced to grow organically, absorbing new buildings as they ran out of space and new treatments were developed.
Medical centers that started out curing common diseases like Invisibility or the cheese-induced Bloaty Head could find themselves overrun by many, much more difficult patients just a few years later. The constant threat of earthquakes, epidemics or health inspections only made it worse, making it more and more difficult to fulfill a hospital’s most important goal: To turn up a big, nice profit.
“So it’s just like Condottiere” I remember thinking when I first heard about Gwent. And when I first saw it on the table and played it, there was no doubt; Gwent was quite literally the same game. Same rules, same cards, same weather-inmune heroes and same scarecrow that returns cards to your hand.
At first I thought it was a new release based on Sapkowski’s fantasy world but I soon started to have doubts: The credits of the game did not mention its designer, but another man: Damein Monnier. Continue reading »
Chess is in an odd place, critically speaking. It’s seen as the best game ever made by a general public that plays few other games and doesn’t see the medium as having any cultural significance and yet it’s barely acknowledged by those that do. But Chess…Chess is a game like any other and doesn’t gain from blind praise nor obscurantism. It should not be taken for granted, but talked about, contextualized and compared. How does it work? What makes it different from other strategy games? Why is it good? Continue reading »
How you got this power doesn’t matter. It could be the strange pocket watch you found at a mysterious antique shop or a magical diary or even the high-tech phone application your mad scientist father created. However it might be, what matters is that you’ve been using it; travelling back in time to prevent the tragedies that are increasingly involved with your life.
Because this time, someone, somewhere, is behind them. And they keep happening.
Overwatch is derivative, but fun. As a shooter it’s best described as a hodpodge collection of best hits, a melange of concepts from League of Legends, Team Fortress 2 and Call of Duty 4: Modern Warfare mixed, rekindled and polished. It’s perhaps a game whose main fault is being “good enough” yet also worthwhile for exactly that reason. Continue reading »