Root ★★★

Before rising to stardom as a game designer, Cohle Wherle was known for being an avid gamer. He could be found on Boardgamegeek, sharing his thoughts on highly combative titles like Dune, wargames or the 18XX series. His first designs, like Pax Pamir and An Infamous Traffic kept that belligerence and added his own sardonic wit.

It should be expected, then, that Root would be about cute animals and the violent struggle for power between them.

Read more

Tragedy Looper: Why set Table Talk to “off”

Like many deduction games, Tragedy Looper is enhanced by placing restrictions on communication. The manual recommends limiting the Protagonists’ ability to talk with each other to the small frame between time loops, forcing them to play without the full knowledge of each other’s actions.

This optional rule, thematically called the “Table Talk Off” setting, makes the already great Tragedy Looper even better. In this article, I’ll explain how it improves the player’s experience and why implement it in your game.

Read more