Like many deduction games, Tragedy Looper is enhanced by placing restrictions on communication. The manual recommends limiting the Protagonists’ ability to talk with each other to the small frame between time loops, forcing them to play without the full knowledge of each other’s actions.
This optional rule, thematically called the “Table Talk Off” setting, makes the already great Tragedy Looper even better. In this article, I’ll explain how it improves the player’s experience and why implement it in your game.
Hanabi is a cooperative deduction game in which you can see the cards held by your teammates, but not your own. Limited to small clues as your only form of communication, it’s a challenging exercise in contextual logic.
What a show!, the newest edition, brings us the best version of the game yet and three great expansions. Let’s have a look.
The challenging combination of deduction and text-based worldbuilding make Sherlock Holmes Consulting Detective unique. So much so, that it can be difficult to play it well! In this guide, I’ll explain how to get the most out of the game, starting with your first play.
How you got this power doesn’t matter. It could be the strange pocket watch you found at a mysterious antique shop or a magical diary or even the high-tech phone application your mad scientist father created. However it might be, what matters is that you’ve been using it; travelling back in time to prevent the tragedies that are increasingly involved with your life.
Because this time, someone, somewhere, is behind them. And they keep happening.