The might of science and the steam engine might have changed the world but, lurking below the sea’s surface, countless horrors remain unknown. As the S.S. Atlantica sets its course to Boston, a horde of creatures known as Deep Ones prepare to attack. The horror world of H.P. Lovecraft and the humanoid, fish-like hybrids that inhabit it set the stage for Unfathomable, a game of cooperation, crisis management and treachery.
Videogame and board game reviews by game critic Erik Twice. What does he think about the game of the year? And what about that forgotten classic? Read about it here!
Venus Next was the second expansion for Terraforming Mars and the first one to add new cards. Yet, it’s one of the least loved. Often accused of making the game last longer for little benefit, many see little value on it. But its simplicity hides a surprising amount of depth and several tools to make strategies better and more varied than before.
There are surprisingly few mystery board games. While it seems a popular subject, most entries in the genre seem more concerned with logic puzzles than they are with investigation or murder. As a pastiche of Agatha Christie’s mystery novels, Suspects is one of the few new releases that bring a true whodunnit experience to the tabletop.
The Mind is, above all, a funny game about failing to do a simple task. It’s not a complex, multilayered experience or a deep, strategic brainburner. No, it’s a short filler where you try to play numbered cards in order. There’s only one catch: You cannot talk or show your cards. All communication is forbidden. Good thing you are a psychic, right?
I’ve always wanted a dungeon crawler with depth. While the appeal of fighting monsters in a trap-filled maze is undeniable, the genre has rarely required much in the way of strategy. Moving towards the bad guys and rolling dice to hit them has remained the backbone of the genre and Gloomhaven, its current champion, does little to break away from this trend.