I believe Cosmic Encounter is one of the best games ever made. However, not everyone sees it that way. Many have approached the game only to have a terrible experience. Hence, I’ve decided to write a guide, not so much about strategy, but about how to have a great experience with it, from your first play.
There’s a thrill in presenting an opponent with a choice. No game embodies this better than Hanamikoji, which is built entirely on this principle. By carefully selecting the cards we present to our rival, discarding the ones we don’t want to share, and keeping one as a secret gift we attempt to gain the favour of seven geishas.
Milestones are one of the most daunting aspects of Food Chain Magnate. Their strategic importance can be missed at first and their number is intimidating. Thankfully, they are simpler to understand than it seems. In this article I’ll explain every milestone in the game and the effect they have on it.
After the sudden demise of Android: Netrunner and the closure of Legend of the Five Rings, I was left with no customizable card game to play. For years, the genre has given me some of my best gaming experiences and, now, I have to look for a new one. From VTES to Flesh and Blood and Magic, I’m not out of options and yet the choice seems impossible.
Lost Ruins of Arnak combines several popular mechanisms into one game. It has a bit of deckbuilding, like Dominion, a bit of worker placement, like Stone Age, and has a scoring track like a variety of other eurogames. It’s a well-made design, even if it cannot shake off the limitations that define it.