Over the last few weeks there has been some discussion regarding the importance of factoring price in reviews. Several people, including critics from Shut Up & Sit Down and No Pun Included, feel that price is a vital aspect that should be discussed on all reviews. But I don’t. Price is rarely a factor in my reviews and I would like to explain why.
OutRun 2 SP aims for perfection. From the music on the radio to the curves on the track, all its elements work to create an ideal experience. Drifting at two hundred kilometers per hour through the most breathtaking landscapes, it creates an utopia reality where driving is the best it could ever hope to be.
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Last week I played the most gruelling match of Terraforming Mars I’ve ever had. It took seven hours, used thousands of cards and had a massive board that covered the whole table. It was the GIGA variant, a fan-made expansion combining a deluge of unofficial content. This is the kind of experience made for fanatics like myself. How did it go?
Dune has always had a shaky ruleset. Its split into several variants has been a source of controversy for forty years, leaving the community divided on the best way to play. The new edition, while great, hasn’t changed that fact. Which ones are best, advanced or basic? To me, neither. I would like to share the rules I use and why I recommend them.
Not all cards in Terraforming Mars are good. While most are welcome in the right circumstances, the opportunity to play some of them is too small. Be it out of inefficiency, poor design or lack of synergies there are at least six cards I’ll avoid in all but the extreme minority of games.