Of all area control games I’ve played, Liberté has the most challenging decisions of them all. Behind its French revolutionary façade lies an opaque game where players don’t directly control a faction. Matches can close with a narrow margin in victory points or end swiftly with a monarchist coup. It’s one of my favourite Martin Wallace designs despite a few shortcomings.
The Crew, Thomas Sing’s cooperative spin on trick-taking, hasn’t gotten a retail expansion yet despite being such a huge hit. However, it has gotten some additional content courtesy of Kosmos, its publisher. The Deimos Adventure is a set of 15 new missions which take the system to new heights. Released online for free, they are a great addition for fans of the cooperative trick-taking game.
Logarithmic action. That cryptic label was how Sega defined Gain Ground, their 1988 action-strategy hybrid. And the more I play it, the more accurate that description becomes in my mind. Gain Ground combines the cold logic of strategic planning with the fiery tradition of arcade action. It’s a wholly unique game, rewarding and often misunderstood.
Brass: Birmingham features six different industries, one more than its predecessor. Each one, from the powerful breweries to the risky potteries, plays a different role. If we want to win, we need to understand how they work and how they interact with each other. When should we build them and why?
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Last year I wrote 35 articles, more than I’ve ever done. Facing unemployment during the pandemic, I decided to make the best of my time and work on my blog. Every day, I’ve woken up, turned on the computer and wrote as if it were my full-time job. And it paid off! As the year comes to a close, three times as many people have read my blog as they did the year before.