Not all good cards seem great at first. Some projects in Terraforming Mars are stronger than we give them credit for. Hidden synergies, potential discounts or simply being better in practise than in theory can turn a card into a hidden gem, waiting to be exploited.
Reviews, articles and guides about Terraforming Mars, the science fiction game by Jacob Fryxelius.
Evaluating cards and knowing when to play them is the most important skill in Terraforming Mars. Depending on the situation, some cards get better and worse and it’s our job to decide by how much. In this article, I’ll cover six cards that are often thought to be better than they actually are and why they are not as impressive as they seem at first glance.
One of my favourite parts of Terraforming Mars is the solo variant. While not as good as the multiplayer game, I like the challenge of tackling the Red Planet all by myself. In this guide, I’ll share advice on how to tackle the solo game and make it easier for you to win.
Doing well at Terraforming Mars seems daunting at first. While not a terribly complex game, the amount of cards and resources can overwhelm a beginner. In this guide, I’ll explain how to tackle the different aspects of the game, from terraforming to knowing which cards to buy.
I had very low expectations for Terraforming Mars: Prelude. So low, in fact, that I almost expected to dump the namesake cards and keep it around only for the handful extra corporations and projects included in the package. After all, what’s the point of playing an engine-building game if half the engine is already built for you? But it’s not quite like that.
It’s something much more interesting.