Like many deduction games, Tragedy Looper is enhanced by placing restrictions on communication. The manual recommends limiting the Protagonists’ ability to talk with each other to the small frame between time loops, forcing them to play without the full knowledge of each other’s actions.
This optional rule, thematically called the “Table Talk Off” setting, makes the already great Tragedy Looper even better. In this article, I’ll explain how it improves the player’s experience and why implement it in your game.
Trick-taking, the last frontier. For all my gaming experience, nothing remains as intimidating as four grandpas playing Bridge or Hearts. Hidden behind simple rules and a familiar façade there’s an amount of trickery and depth I’ve never been fully able to understand.
The Crew: The Quest for Planet Nine, a cooperative take on the genre, has made me see the possibilities for the first time and all while having fun.
Hanabi is a cooperative deduction game in which you can see the cards held by your teammates, but not your own. Limited to small clues as your only form of communication, it’s a challenging exercise in contextual logic.
Grands Feux, the newest edition, brings us the best version of the game yet and three great expansions. Let’s have a look.
The challenging combination of deduction and text-based worldbuilding make Sherlock Holmes Consulting Detective unique. So much so, that it can be difficult to play it well! In this guide, I’ll explain how to get the most out of the game, starting with your first play.