Tag: Cooperative

Tragedy Looper: Why set Table Talk to “off”

Like many deduction games, Tragedy Looper is enhanced by placing restrictions on communication. The manual recommends limiting the Protagonists’ ability to talk with each other to the small frame between time loops, forcing them to play without the full knowledge of each other’s actions.

This optional rule, thematically called the “Table Talk Off” setting, makes the already great Tragedy Looper even better. In this article, I’ll explain how it improves the player’s experience and why implement it in your game.

Read more

The Crew: The Quest for Planet Nine ★★★

Trick-taking, the last frontier. For all my gaming experience, nothing remains as intimidating as four grandpas playing Bridge or Hearts. Hidden behind simple rules and a familiar façade there’s an amount of trickery and depth I’ve never been fully able to understand.

The Crew: The Quest for Planet Nine, a cooperative take on the genre, has made me see the possibilities for the first time and all while having fun.

Read more